START 1.What is MultiPass Rendering? 2. 2D versus 3D? The Benefits of Post A Render Pass by Any Name 3. What Can be Isolated?
MPR TOOLSETS 1. Alpha Channels A. Intro to Alphas B. How do Alpha Channels Work? C. To Pre-Multiply or Not? 2. VISIBILITY A. Visibility Basics B. Turning Visibility On & Off C. Display & Render Layers 3. LIGHTS A. Visibility of Lights B. Basic Lighting MPR C. Advanced Lighting Set up D. Lighting Passes in Post E. Lighting Test Box 4. MPR DIALOGS A. Render Global B. Model Attribute Editor C. Material Attributes 5. EXOTIC SELECTIONS A. Z-Depth Maps B. Clipping Planes 6. SOFTWARE SOLUTIONS A. Maya Embedded Language B. Render Passes Plugin
TUTORIAL 1: MPR & COMPOSITE Customized Separations: Rolling Your Own Background Elements Foreground Elements—The Main Model Tips as you set up and render scenes Compositing Our Test Layers
ADVANCED 1. Texture Mapping in 2D A. Simple Fixes B. 2D Texture Mapping with Distortion 2. Additional Passes—Same Layer A. Texture Mapping B. Over-painting Layers C. Multiple Attribute Passes D. Multiple Effect Passes 3. Customized Alpha Mask Channels A. Alpha Border Modifications B. Creating Transparency 4. MPR Shadows A. Use Only What is Needed B. Choose Your Method C. Render Once 5. Motion Blur Effects Selective Blurs MPR Blurs When A Blur Is A Trail 6. Depth Pass in Post By Any Name Choosing Your Format Grays & Resolution Fog As Depth Clipping Planes & Depth Maps Creating Depth of Field Creating Depth of Fog Depth Masks: Creating 3D Scenes
CONCLUSION
Minimum Requirements:
Mac OS: PowerPC G3 or better, OS X, 128MB RAM, Quicktime, 1024x768 monitor with 24bit color, DVD drive
Windows:Pentium II or higher, Windows 95 or later, 128MB RAM, Quicktime, 1024x768 monitor with 24bit color, DVD drive